Water World

Water World

The better people understand the situation, the more willing they will be to help.

Naledi K., Shaneil W. R., Fion W.

A character has a limited amount of time to collect water.

How does the average American get water?

He or she gets up, goes to the tap, fills a cup with water, and drinks it.

How does the average person in Harare, the capital city of Zimbabwe, get water?

That person would go walk with a bucket to the nearest well or borehole to get water and wait on line for many hours to get water. That water would be mixed with sewage and waste because of a political corruption. That water would then possibly give that person cholera, typhoid, or some other waterborne disease.

This is the case for 11% of the people in the world. That is 753 million people in the world.

That person’s child might fall into the 20% of children who died of a waterborne disease.

How many people know these facts?

In order to spread awareness about the water crisis, we decided to make a game where a character has a limited amount of time to collect water. This reflects upon the issue of the water crisis in a fun and understandable way. Being fortunate enough to live in America, we often forget that not everyone can just go to the sink to get water. The better people understand the situation, the more willing they will be to help.

In the future, we hope to expand on our project by bringing a more diverse set of characters, and seeking opportunities to actually to travel to places to provide access to safe water. For example, we could partner up with DoSomething.org, or Bloomberg Philanthropy. We would work with organizations such as these to educate people and end the water crisis.

"Working on this project was a great way to learn about the process of building an entire game from scratch. There may be ups and downs, but the end result rewards you with a sense of accomplishment."
— Shaneil

Naledi K., Shaneil W. R., and Fion W. were 12th Graders when they created their game, Water World, in 2015.

This project was made by Girls Who Code Summer Immersion Program students at ATT (NYC).