Think smart, feel smart, make good choices

Sarah Wright, Chioma Nnadi, Chloe White, Emily Post, Amara Worrell

So, your friend is possessed and he needs your help to find a solution. You travel through town, choosing who you'd like the speak with, and responding to their advice. If you utilize your emotional intelligence, you should be able to find a way to wiggle out of this predicament!

People are often desensitized to the decisions they make in games, as they are not often required to face the emotional implications of their actions.

We created Perception as a game that presents the player with choices, and later shows them the choices they’ve made and the effect they had on their mission. Facing the direct result of your actions forces you to think more critically about the implication and effects of your choices.

We built our game using Ren'Py, a visual novel engine based loosely off of python, but we were required to learn it entirely from scratch. This meant we had to google many errors and really play the code by ear.

"Ren'Py seems easy, but it's actually way harder than normal python."

We’re a group of gamers who used our passions to create something we think others will enjoy. Although this is our first project together, we hope to create more together in the future. While we recognize the importance of innovation in the gaming industry, we also hope to keep classic formats, such as the visual novel, alive.

This project was made by Girls Who Code Summer Immersion Program students at Blackrock.