A look into living with mental illnesses and the struggles that come with it.

Jillian J, Nadia P, Shona M

"Delirious Mind" is a role-playing game that puts the player in the shoes of a person who struggles with mental illness. The character within the game is a high-schooler who has trouble balancing everyday life events along with maintaining their mental health. As the player, you will experience the character’s view of their life and hardships through a story-like text. The events are based on similar experiences we, and people we know, have had when dealing with mental conflicts.

Mental illness has always been a problem. It’s sad to say that it is not getting the awareness that it needs. When people often hear about mental illness, they either make fun of it, ignore it out of ignorance, or refuse to believe that it happens in reality.

As students in Girls Who Code's Summer Immersion Program, we decided to create a game based on the controversial topic of mental illness to raise awareness through simulating somewhat realistic experiences of its effects. We have added aspects of video games, like a “victorious” result, but we are fully aware that depression and other mental illnesses cannot be cured in one day.

As a small group, we gave each other roles to complete the task faster in fabricating the game. We started with having the roles of two programmers and one designer. Over time, we connected our ideas and individual work to create the big picture we had in mind. The project ran smoothly, even though we had trouble with creating an attractive design.

Overall, we were able to fix our problems by helping each other with support and encouragement. We even limited ourselves from asking for solutions from our teachers so we could be better thinkers and problem solvers. We may still have a few bugs and typos, but we are proud of our final product.

With our love of video games, we decided it was only right for us to get our message across through a choose your own adventure and text adventure game combination. We home this will help others connect to those with mental illnesses in an enjoyable way. Our format was inspired by Doki Doki Literature Club, and the concept was influenced by Detroit: Become HumanWe really enjoyed coming up with our concept. Even though we, sadly, were not able to incorporate some of our art into it, we had so many ideas and it was so cool to see what we could come up with. Working together may have been stressful at times, but we are proud of what we have done together.

– Jillian, Nadia, and Shona

 

Jillian (programming)

All throughout my life, I have been surrounded by tech and video games. My dad is a computer engineer and my brother is studying to be an electrical engineer, further exposing me to the tech industry. I have an interest in coding, writing, film, and music, so video game development has been my opportunity to combine all of those into one. This was an amazing realization because I’ve enjoyed playing video games ever since I was a kid. Programming this game has been a dream come true.

Nadia (programming)

I enjoy minimal things like reading, playing games, and learning. I always do as much as can, and seeing the impact of what I’ve done is really rewarding.

Shona (design and art)

I was exposed to art and design at a very young age. From there, I never stopped drawing and creating. As time progressed, I was also exposed to the world of literature, which developed my writing abilities and enhanced my creativity. By combining my art wand writing, I wondered if I could create something even more extraordinary, like animation. Through this day in age where technology is also improving and enhancing our lives, I became inspired to program games and animation.

This project was made by Girls Who Code Summer Immersion Program students at RBC (NYC).